Signal Snakes
Signal Snakes provide the means to reduce a set of signals to a single graphical wire or named signal, similar to wrapping a number of wires into a bundle. Signal Snakes are comprised of two components: a Signal Snake Input, and a Signal Snake Output. Signal Snakes can have from 1 to 256 channels, and the signal types of those channels can be mixed.
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Signal Snake pins are unique; they change based on the type of pin to which they are connected.
- The exceptions are the Snake Input and Snake Output pins which are represented by the following polygon.
- The Input and Output Channels, prior to making any connections, are represented by a diamond shape
.
Tip: The number of signal pins is variable and set in the component's Channel Count Property.
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These Signal Snakes were created by dragging out the Signal Snake Input and Signal Snake Output components.
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These Signal Snakes were created from selecting component pins.
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These Signal Snakes were created by wiring the Mixer's pins to the Signal Snake pins and then connecting the Snakes.
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- Select one or more pins on one or more components.
- Click one of the pins and begin dragging away from the component.
- Press the space bar. The Signal Snake is created.
OR
- Drag a Signal Snake Input and/or Signal Snake Output, from the Schematic Library > Layout section, into the Schematic.
- Manually wire the Signal Snakes to and from the desired components.
Or, you can copy and paste Signal Snakes.
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Tip: For additional properties not listed, refer to the Properties Panel help topic for more information.
Signal Snake Properties
Channel Count
Signal Snakes can have from 1 to 256 channels, and the signal types of those channels can be mixed. The default number is 8.
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This component has no configurable controls.
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This component has no control pins.
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Using Signal Snakes Inside Containers
As you copy and paste the Signal Names to the input / output they belong, the Signal Name will enumerate to prevent multiple connections on the same input / output.
Tip: When copying and pasting a Signal Name to any input/ output inside of a Container, be sure to use the correct Signal Name to the correct input / output.